Sid Meier's SimGolf - Download.Download SimGolf (Sid Meier's) |

Sid Meier's SimGolf - Download.Download SimGolf (Sid Meier's) |

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This early 00s title was one that ignored for many years, but I really wish that I gave the game the attention it deserved back then as I have had a lot of fun with it. If you want to play a strategy game that is about building a golf game, this is the game for you.

The idea of the game is that you have inherited this land where a Golf course can be built, but nothing has actually been done! The game has you building a golf course from scratch and you also have a pro golfer that you can customize. The game is viewed from an isometric point of view and it has a very simple type of art style.

This was done intentionally as the idea of this game was that even lower-end computers would be able to run it back in the day. Still, with the primitive visuals, there is a real charm to the game. The sound on the other hand flat out sucks. The music gets repetitive after about 10 minutes and it feels like you hear the same sound effects over and over again!

You can pick from any different locations all over the world to start your golf empire. Each one will have a different terrain, Vegas for example is more dessert based and San Diego will offer you more green, Hawaii more water, and so on. Making your course is very easy. The game has a tile base system where you need to design the holes so that they are fun to play, but also look cool. It is the kind of game that looks very, very complex, but it is actually quite easy. While the game gives you a limited amount of money at the start it is very forgiving in this regard.

Making a course is just as much fun as building a house in The Sims. Another part of the game has you taking care of your golfer. This part of the game has RPG elements as your golfer will get improved stats as you play. You can then enter him in competitions where you can make more money. This is a lot of fun and adds another element to the game. As well as the main game mode, you also have a sandbox mode where you can just screw around and create a dream golf course without the worry of keeping your bank balance in the black.

You can also play a tournament too, but I found this aspect of the game to be a bit underrealized in all honest. It is the kind of game that is not going to rock your world and be super exciting the whole time you play it. However, it is a game that you just keep on playing it, it is a game that can put you in a real Zen state, and before you know it a few hours have passed.

If you want to try a strategy game that is very different, I recommend you give this one a try. If ever there was a game designer qualified enough to make a seemingly dull and futile hobby accessible to the masses it must surely be Mr Meier. This clean shaven gaming pioneer single-handedly revolutionised the turn-based strategy genre so that Civilization now sits proudly as one of the most popular gaming franchises on the planet.

Surely, if he can do it for turn-based strategy, he can do it for golf. Trouble is, it has absolutely no longevity. Non-existent sadly. Viewed using an isometric perspective, Sim Golf allows architects to zoom in and out as well as rotate the landscape through tour different angles. You can build daring water holes, ridiculous mountain holes, demanding bunker-ridden inks-you can literally let your imagination run wild.

The interface is also a cinch to master; just position your tee-box and your flag and then fill in the gap with a crafty combination of fairway tiles, bunkers and trees. However, Sim Golf is all about ambition and the ultimate tenuous goal is to create the kind of Country Club swanky enough to host the most prestigious golfing tournaments in the world. So, you need to buy lots of land off the local council and the way you do this is by impressing councillors who come to play your course.

In short, if they enjoy their round of golf, they offer to sell you some more land. This means you need to adorn your early holes with plenty of colourful trees, scenic little bridges over streams and maybe the odd stylish landmark or two donated by wealthy heiresses.

The real key to success though is making money, and in Sim Golf there are two ways to make cash. The first and most obvious is through green fees. Each golfer pays a certain amount of cash after each hole depending on how much they enjoyed it. Large sums of money can be amassed surprisingly quickly and even the most difficult of Sim Golfs four settings struggles to keep you financially challenged for very long.

Winning prize money through tournaments and championships is a further way to swell the coffers. The catch here is that in order to entice the SGA Sim Golf Association to hold tournaments, you have to design imaginative and challenging holes. Sadly, for your unskilled local hackers, lengthy, difficult holes are rarely enjoyable. The trick is finding that elusive, magical blend which keeps both your members and the SGA happy.

One way to do this is to encourage your golfers to improve their game. Admittedly their skill will increase automatically each time they make a successful shot, but by purchasing special buildings such as putting greens, pro shops and driving ranges, you can accelerate that process. Buy these buildings quickly too. Crappy golfers whinging that the course is too hard really start to get on your tits after a while.

Unfortunately all this is easier said than done. Keeping these miserable moaners happy takes up a huge amount of time -golfers are a complex, fickle bunch with many personality attributes to appease.

While amusing to watch as it often involves wrapping their club around a tree trunk or chucking their clubs into a nearby lake, it does tend to upset the other golfers. The only way to deal with these troublemakers is to get your warden to throw them out before a full-scale riot erupts. Golfers are also constantly thirsty, so unless you employ an army of drink sellers and strategically place them between holes, players will simply walk out.

Interestingly, this particular breed of golfer must also possess some kind of superbladder because there are no toilets at all in the game. Their incredible ability to hold it in is made all the more impressive by the fact that for some reason it takes about five years of game time to play a full hole course. Why time passes this quickly or slowly depending on which way you look at is a complete mystery.

Of course, it also means that a tournament starting in will actually end in Very strange. Playing the courses you design with your own Simgolfer is by far the strongest element of the game. You can put backspin on the ball, draw and fade it and even punch shots from under trees. Like the other computer-controlled golfers on the course, your skills improve whenever you pull off a good shot, so the more games you play you are often challenged by other players the better you become.

You can even specialise in particular shots by loading up the skill points awarded for good play in one particular area such as high backspin. On top of everything the physics seem to work perfectly. Basically, the course you design always plays as you hoped and intended it would - and that's no mean feat. The biggest thrill of all though, is winning a major SGA tournament on a course of your own making. While the financial reward is fantastic and will doubtless help you buy another, more expensive plot of land in another part of the world, it is nothing compared to the true feeling that you have totally and utterly earned your victory.

Even simple details like players getting thirstier on a blisteringly hot day would have helped. Take a break from building SimCities and hit the links. SimGolf adjusts its swing by doing away with the standard power bar; instead, you use the mouse to move the club and hit the ball. Naturally, golfers can create their own golf courses, and world-renowned course designer Robert Trent Jones is on hand to teach you how. Multiplayer tee time goes down over the Internet, and SimGolf's strong 3D graphics will enable you to look around and see friends playing on other holes.

It looks as if your ship has finally arrived. Your great uncle Harry has passed away recently and has left you a nice chunk of money. This inheritance comes with specific instructions, however: To build a world-class golf resort, a dream Harry never realized. So take that cash and buy up some prime real estate'you're going to take a shot at being a high roller in the golf world!

Sid Meier's SimGolf , brought to you from the people responsible for such gems as SimCity and Civilization , is the newest member of the illustrious family. A mix of simulation and action, SimGolf looks to be a very exciting game, at least on paper. Does it succeed? Read on, and decide for yourself. SimGolf is a simulation game in every sense of the word: You control aspects of building and maintaining a golf course, from layout and construction of fairways, greens and the like, to building and maintaining the infrastructure of your course and surrounding environment.

Control over terrain, localized flora, and other aspects are all vital to the game and your success as a business mogul. You also have a "golf pro" to maintain and compete with other SimGolfers for both gains in skill and later profits for your course. Those of you familiar with SimCity and later iterations will be comfortable with the sparse, yet familiar control settings. Very simple, ergonomic buttons are all in the lower areas of the simulation field, which utilizes the "three-quarter" style of game view so prevalent in today's simulations.

A quick glance at the manual will give you all the information that you'll need. Once you begin building your course, your main source of revenue will come to play. SimGolfers will play your course, pay green fees per hole, purchase drinks and food, and buy memberships if they enjoy your course enough'all generating revenue.

While playing your course, SimGolfers will keep a running commentary going, with the text either in green, white, or red depending on their mood. This is a valuable tool for improving and modifying your course. If a SimGolfer is not enjoying a hole because it's too easy, drop in a couple of rough spots or sand traps.

Are they getting tired? Hungry or Thirsty? Paying attention to this detail will help you make a better and more valuable course. There are quite a few buildings and improvements available in SimGolf. Putting greens and driving ranges will improve your SimGolfers' game skills, snack bars will feed them, and tennis courts keep them happy. There are many other buildings, each with specific values and price tags intended to make your course the best.

One nice thing: If you decide to remove parts of your course, you will receive the money back that you invested in it. So if you mistakenly drop a bit of green in the middle of the fairway, don't worry, you can reclaim the land and the lost funds.

   


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